| ← → A D | run a ring either way |
| K (A button) | jump · hold for height · also SPACE / ↑ / W |
| J (B button) | run faster (hold) · throw a spark with a flower · also SHIFT, F / X |
| M | sound on / off (8-bit music + sfx) |
| thumb pads | A jump · B run/throw · on a touchscreen |
A manifold curls into a ring. An oracle walks a Sym²(x) surface and decides where ground rises, where a pit yawns, where a foe paces, where a coin floats. Same level, same map, every time.
A ring holds no end, so you spawn anywhere and run either direction. Stomp a foe from above. Take a hit small and you fall; take a hit big and you only shrink. A mushroom grows you, a flower arms you, a star burns everything you touch.
Reach a flag to clear a level. Survive 101 and a manifold goes free. An arrow up top points a shorter way around to a flag.
A run saves to this browser, so a refresh continues a current level. A title offers CONTINUE or RESTART.
Both runners type the same password to meet on one shared ring. Pick who you are, then JOIN. (Beta: a connection test — gameplay co-op lands next.)