| 1 2 3 | select a pin |
| SPACE / ENTER | throw a pin · advance a screen |
| tap a tray | select a pin on mobile |
| tap a canvas | throw at a nearest matching balloon |
A Crystal Keeper guards a dome. Three balloons walk a manifold path toward a pop zone near a Keeper.
Each balloon carries a colour. Match a pin's colour to a balloon's colour, then throw when that balloon enters a pop zone.
Pop all three balloons to clear a level. Miss a balloon and an escape speed ramps — later balloons race harder. Two balloons in a pop zone at throw time triggers a secret resonance bonus.